Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.
With the help of advanced AR technology (e.g. adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and digitally manipulable.
Information about the environment and its objects is overlaid on the real world. This information can be virtual or real, e.g. seeing other real sensed or measured information such as electromagnetic radio waves overlaid in exact alignment with where they actually are in space.
From conception and strategy to design and implementation, Noorcon Inc. builds and hosts premium websites for businesses, associations and government.
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You are investing not only money, but your time when you decide to redesign your website. Not all websites are created equally.
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The definition of virtual reality comes, naturally, from the definitions for both 'virtual' and 'reality'. The definition of 'virtual' is near and reality is what we experience as human beings. So the term 'virtual reality' basically means 'near-reality'. This could, of course, mean anything but it usually refers to a specific type of reality emulation.
Everything that we know about our reality comes by way of our senses. In other words, our entire experience of reality is simply a combination of sensory information and our brains sense-making mechanisms for that information. It stands to reason then, that if you can present your senses with made-up information, your perception of reality would also change in response to it.
You would be presented with a version of reality that isn’t really there, but from your perspective it would be perceived as real. Something we would refer to as a virtual reality.
Game programming by nature is a challenging task. When you consider designing and developing a game that is
multi-player enabled, the complexity doubles or triples. There are a lot of scenarios that need to be
considered. Most notably, how to synchronize data between each client without decreasing performance.
Building an RPG with Unity 5.x, chapter 8, will enable you to understand the fundamental concepts of
multi-player game programming. You will learn how to host a game, connect your clients and
synchronize player data across all clients. You will learn how to spawn non-player characters and
in-world interactive objects. You will learn how to trigger consumable items by a given
player that gets synchronize with all clients and so forth.