FEB
23
2016
TANKS! Unity Tutorial - Phase 3 of 8 - Camera Control
by Unity
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AUG 11
2016
Procedural mesh generation is a popular approach for creating content thanks to its flexibility and scalability - but how do you actually do it in code? This talk will blast you through what you need to know in order to create procedural spline-based geometry.
APR 12
2016
This is the first part of our real-time rendered short film “Adam”, created with the Unity engine by Unity’s Demo team. The full length short will be shown at Unite Europe 2016 in Amsterdam.
APR 01
2016
Today at Build, Microsoft announced that Unity is joining the .NET Foundation. Quoting from the announcement: “This marks an important milestone in opening the technical decision making processes of the core .NET projects and also demonstrates the commitment of these partners in helping to make sure .NET continues to be an open, innovate and exciting development platform.”
FEB 24
2016
Phase 4 teaches you how to create and display the health of the tank.
FEB 24
2016
Phase 5 teaches you how to create a Shell for the tank, creating a radius for explosion.
FEB 24
2016
Phase 6 teaches you how to fire projectiles, and make a UI & Sound fx to accompany the mechanic.
FEB 24
2016
Phase 7 teaches you all about the architecture of the game - the tank and game managers which handle creating the rounds and deciding the winner of the game. We also learn about coroutines and how they are used in scenarios like this.
FEB 24
2016
Phase 8 teaches you how to balance the audio implemented in the game, creating a dynamic mix where our sound effects duck the volume of our music.
FEB 23
2016
Phase 1 teaches you how to set up the base scene using the provided assets.
FEB 23
2016
Phase 2 teaches you how to add the tank artwork and components to let the player control the tank.
FEB 23
2016
Phase 3 teaches you how to create a Camera which pans and zooms to keep all tanks onscreen at once.