Unity Development
Unity is a great engine that can be used for designing and developing 3D applications. Unity is not just a game engine; it is also a great IDE for developing what is called serious games.
What are serious games? These are applications and or simulations that utilize the power of Unity to deliver highly sophisticated visual applications for the end user.
Services Offered:
Design and development services for companies that are looking for expanding their existing products and services to the next level, or starting new products and services.
Game Development
Virtual Reality / Augmented Reality Development
3D Simulation
While Virtual Reality has received much of the hype, that market may remain the province of gamers. On the other hand, AR may eventually reach everyone who has a smartphone or tablet.
With augmented reality, a shopper interested in buying a Kitchen-Aid might rely on AR software and their camera-enabled tablet to see how the appliance will look on their counter. The tablet, in video mode, can overlay an image of the mixer into the kitchen, and the shopper can walk around while holding the tablet, getting a view of the mixer from different angles.
AR also has applications for education, health care, real estate and fields such as engineering, according to Goldman Sachs.
Recent Publication
Unity is one of the most cutting-edge game engine in the world. Developers are looking for the best ways to create games of any genre in the engine. This comprehensive guide on building an RPG with Unity teaches you high-end techniques currently used in developing modern games. The tips, tricks, and techniques can be applied to your own role RPG.
We begin with an introduction to, and the fundamentals of, RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes like inventory, weapons, and so on.
Available From:
Has been written to help anyone jump start programming. The author has chosen to specifically concentrate on Game Programming, because it makes it more pleasing for the student.
The books is written for people who have little or no programming background. If you do have some programming background, then it will solidify it even more! In other words, this books will challenge you and take your programming skills to the next level.
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AUG 11
2016
Procedural mesh generation is a popular approach for creating content thanks to its flexibility and scalability - but how do you actually do it in code? This talk will blast you through what you need to know in order to create procedural spline-based geometry.
APR 12
2016
This is the first part of our real-time rendered short film “Adam”, created with the Unity engine by Unity’s Demo team. The full length short will be shown at Unite Europe 2016 in Amsterdam.
APR 01
2016
Today at Build, Microsoft announced that Unity is joining the .NET Foundation. Quoting from the announcement: “This marks an important milestone in opening the technical decision making processes of the core .NET projects and also demonstrates the commitment of these partners in helping to make sure .NET continues to be an open, innovate and exciting development platform.”
FEB 24
2016
Phase 4 teaches you how to create and display the health of the tank.
FEB 24
2016
Phase 5 teaches you how to create a Shell for the tank, creating a radius for explosion.
FEB 24
2016
Phase 6 teaches you how to fire projectiles, and make a UI & Sound fx to accompany the mechanic.
FEB 24
2016
Phase 7 teaches you all about the architecture of the game - the tank and game managers which handle creating the rounds and deciding the winner of the game. We also learn about coroutines and how they are used in scenarios like this.
FEB 24
2016
Phase 8 teaches you how to balance the audio implemented in the game, creating a dynamic mix where our sound effects duck the volume of our music.
FEB 23
2016
Phase 1 teaches you how to set up the base scene using the provided assets.
FEB 23
2016
Phase 2 teaches you how to add the tank artwork and components to let the player control the tank.
FEB 23
2016
Phase 3 teaches you how to create a Camera which pans and zooms to keep all tanks onscreen at once.