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AUG 18
2016
Facebook wants to prove that it can offer up more compelling video game experiences than the likes of Farmville and Candy Crush Saga. The site’s campaign to win over gamers began in earnest with the acquisition of Oculus in 2014, but Thursday it took another step forward with the announcement of a new gaming platform.
AUG 15
2016
Kert Gartner discusses how he pioneered mixed reality videos at VRLA Summer Expo 2016.
AUG 13
2016
Edge of Nowhere is a VR third-person action adventure game where you follow the trail of a missing expedition that leads across the treacherous mountains of Antarctica.
AUG 13
2016
What is needed for VR to become a mass market product? Which content verticals and market segments will seed the initial growth? What are the monetization models for VR content and services? Wevr's Neville Spiteri talks at GamesBeat 2016.
AUG 11
2016
Procedural mesh generation is a popular approach for creating content thanks to its flexibility and scalability - but how do you actually do it in code? This talk will blast you through what you need to know in order to create procedural spline-based geometry.
APR 12
2016
This is the first part of our real-time rendered short film “Adam”, created with the Unity engine by Unity’s Demo team. The full length short will be shown at Unite Europe 2016 in Amsterdam.
APR 01
2016
Needham, MA – March 31, 2016 – PTC (Nasdaq: PTC) today announced its Vuforia® augmented reality (AR) platform will support Microsoft HoloLens. This capability was demonstrated live at Build in a morning keynote by Steven Guggenheimer, vice president and chief evangelist, Microsoft Corp.
APR 01
2016
Today at Build, Microsoft announced that Unity is joining the .NET Foundation. Quoting from the announcement: “This marks an important milestone in opening the technical decision making processes of the core .NET projects and also demonstrates the commitment of these partners in helping to make sure .NET continues to be an open, innovate and exciting development platform.”
MAR 25
2016
Virtual Reality has a long history in military, fire-fighting, medical and industrial training involving simulation exercises. The combination of Augmented Reality innovation with educational content opens up a whole realm of applications.
MAR 25
2016
Optimize your market reach with a surprising and amusing Augmented Reality experience by catching the consumer’s interest right from the street into your outlet.
MAR 03
2016
Although we talk about a few historical early forms of virtual reality elsewhere on the site, today virtual reality is usually implemented using computer technology. There are a range of systems that are used for this purpose, such as headsets, omni-directional treadmills and special gloves. These are used to actually stimulate our senses together in order to create the illusion of reality.
MAR 03
2016
There are many different types of virtual reality systems but they all share the same characteristics such as the ability to allow the person to view three-dimensional images. These images appear life-sized to the person.
MAR 03
2016
Virtual worlds are three dimensional environments in which you can interact with others and create objects as part of that interaction. How do you do that? You appear as an avatar in the virtual world: an avatar is a virtual representation of you (a 'virtual ego') which can take on any shape or form as you so wish.
FEB 25
2016
The language you choose for mobile development can be the difference between great success and tremendous frustration. There are options -- but only if you know which path you're on.
FEB 25
2016
The mobile app industry is an exciting area to keep an eye on. It has grown immensely over the last decade and it is likely that it’ll continue to do so. What does the future of mobile app development hold? What can we expect, given the current state of the industry and with knowledge of how it has evolved over the past few decades?
FEB 25
2016
Over 1 billion smartphones and 179 billion mobile applications downloaded per year, mobile development is certainly one of the innovative and actively growing sector. The mobile application market is arguably dominated by Google apps (Gmail, Maps, Search), Social media (Facebook, Instagram, Twitter, Youtube) and Gaming apps (Angry birds, Temple Run). Big players like Walmart, Bank of America and Amazon are using mobile applications for branding, improving customer engagement, direct marketing etc.
FEB 24
2016
Phase 4 teaches you how to create and display the health of the tank.
FEB 24
2016
Phase 5 teaches you how to create a Shell for the tank, creating a radius for explosion.
FEB 24
2016
Phase 6 teaches you how to fire projectiles, and make a UI & Sound fx to accompany the mechanic.
FEB 24
2016
Phase 7 teaches you all about the architecture of the game - the tank and game managers which handle creating the rounds and deciding the winner of the game. We also learn about coroutines and how they are used in scenarios like this.
FEB 24
2016
Phase 8 teaches you how to balance the audio implemented in the game, creating a dynamic mix where our sound effects duck the volume of our music.
FEB 24
2016
A content management system (CMS) is a computer application that allows publishing, editing, modifying, organizing, deleting, and maintaining content from a central interface. Such systems of content management provide procedures to manage workflow in a collaborative environment. These procedures can be manual steps or an automated cascade.
FEB 24
2016
ASP.NET Web Forms is a part of the ASP.NET web application framework and is included with Visual Studio.
FEB 24
2016
Model–view–controller (MVC) is a software architectural pattern mostly (but not exclusively) for implementing user interfaces on computers. It divides a given software application into three interconnected parts, so as to separate internal representations of information from the ways that information is presented to or accepted from the user.
FEB 24
2016
A few years back, I began working on my first enterprise project. It was a massive learning curve for me and, despite many setbacks over the course of the project, I was so proud of this thing of beauty I'd created when it went live.
FEB 24
2016
CMSs are hard. My point here is that some things are broken, and some things are complicated. It's worth deciphering this before potentially going down that rabbit hole.
FEB 24
2016
There seems to be some strange veil that gets lifted from your eyes and intuition when you have to teach someone (or something) else your thinking processes.
FEB 23
2016
Phase 1 teaches you how to set up the base scene using the provided assets.
FEB 23
2016
Phase 2 teaches you how to add the tank artwork and components to let the player control the tank.
FEB 23
2016
Phase 3 teaches you how to create a Camera which pans and zooms to keep all tanks onscreen at once.